全局
商店

535

查看趋势>
TheParallaxView
版本记录
更新内容对比
应用状态
  • 全球最早版本上线日期
    2018-03-05
  • 最新版本
    1.6
  • 最新版本上线距今
    4年227天17小时
  • 近1年版本更新次数
    0

版本时间线

T鼠标悬停“更新节点”,查看更新内容。点击“更新节点”可查看更新前后内容对比
版本更新
显示内容
日期
  • -
2024年
2月
18
19
20
21
22
23
24
25
26
27
28
29
3月
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
4月
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
5月
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

版本记录

  • 版本1.6
    2019-10-05
    大小:55.09M
    更新日志

    Now works on all iPhones with TrueDepth camera!
    Fixed the freeze bug
    New scene: HoloCubes!

    截图
    应用描述

    Only works on iPhones with TrueDepth camera
    Illusion of depth by 3D head tracking using ARKit and TrueDepth camera. For best results, only one eye should be open (the app allows selecting which eye to track, or can try to select eye automatically)
    By tracking the users head orientation and position, the eye position in 3D can be found. The app can then render a correct view on the display as seen from that position. For rendering this view an off-axis projection (non-symmetric camera frustum) is used. This gives the illusion that objects appear in front of and behind the screen.

  • 版本1.5
    2019-02-21
    更新日志

    Added full support for iPhone XS and XR

    截图
    应用描述

    Only works on iPhone X/XS/XR



    Illusion of depth by 3D head tracking using ARKit and iPhone X. For best results, only one eye should be open (the app allows selecting which eye to track, or can try to select eye automatically)



    By tracking the users head orientation and position, the eye position in 3D can be found. The app can then render a correct view on the display as seen from that position. For rendering this view an off-axis projection (non-symmetric camera frustum) is used. This gives the illusion that objects appear in front of and behind the screen.

  • 版本1.4
    2018-11-08
    更新日志

    Better UI scaling

    截图
    应用描述

    Only works on iPhone X



    Illusion of depth by 3D head tracking using ARKit and iPhone X. For best results, only one eye should be open (the app allows selecting which eye to track, or can try to select eye automatically)



    By tracking the users head orientation and position, the eye position in 3D can be found. The app can then render a correct view on the display as seen from that position. For rendering this view an off-axis projection (non-symmetric camera frustum) is used. This gives the illusion that objects appear in front of and behind the screen.

  • 版本1.3
    2018-03-25
    更新日志

    [only works on iPhone X]

    Improved Vibranium!

  • 版本1.2
    2018-03-22
    更新日志

    [Only works on iPhone X]

    ・New scene! - Hand

    ・New scene! - Vibranium

    ・Eye Height slider - allows adjusting the height for better eye tracking.

    ・High IPD Range checkbox 0-200mm (normal range is 50-80mm). Useful for: set to high values and place a camera next to the eye to correctly render a view for the camera. Set to zero to get a view that is equally wrong for both eyes :)

    ・Checks that camera access is authorised and if not, shows an error and instructions.

    ・Better error message on non-iPhone X devices.

  • 版本1.1
    2018-03-08
    更新日志

    New scene by Beeple!

    Option to disable sleep

    Brightness control for the “The Void” scene

    Performance improvements

  • 版本1.0
    2018-03-05