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Death Road to Canada
Zombie roadtrippin'
版本记录
更新内容对比
应用状态
  • 全球最早版本上线日期
    2019-09-19
  • 最新版本
    1.3.2
  • 最新版本上线距今
    1年183天13小时
  • 近1年版本更新次数
    0

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版本记录

  • 版本1.3.2
    2022-10-27
    大小:104.57M
    Zombie roadtrippin'
    更新日志

    This is a truly large update! Here's a summary of changes, because otherwise we'd easily hit the character limit in these patch notes.
    - Added new Halloween Event stuff!
    - Greatly extended the time period the Halloween Event covers. Before it would only happen on Halloween itself, and now it will last from the launch of the update all the way up to Nov 1st!
    - Big revamp to how your AI Followers value different weapon categories and tiers! Short version: They should no longer drop a Claymore for a Tennis Racket, ever
    - Lots and lots of new character customization options, both base and unlockable
    - New ZP upgrades to get!
    - Series of ZP upgrades that let you buy from Tnomey multiple times in one game!
    - 12 new zombie head types!
    - Duffle bag added, which lets you access your Trunk in Trader Camps where you don't have a car, or in the new Indoor-Only trader camps
    - New Rare Trading Camp: Final Hospital, featuring a really good hospital food cafeteria and the Golden Scalpel
    - Cleaning Lady buffed
    - New Rare Trading Camp: Mechanical Fortress
    - Two new and powerful robot special characters, designed by Professor Sycamore!
    - New Location: Graveyard, with two variations
    - New Location: Public Park, with many variations and random bits
    - New Character: Jack Hamm, the jackhammer expert
    - New Fireworks vendor added to the general trader rotation! Sells 4 new fireworks types, all useful for distracting zombies, and then the KO BOOMER which is useful for blowing yourself up by mistake
    - Jackhammers added
    - Lots of tweak to the following old locations: Quiet Factory, factories in general, and all standalone houses and apartment locations including the starter locations
    - Ultramop power nerf, but knockback and cleave buffs
    - Debutante Umbrella power buff
    - The best weapon, the Tire Iron, changed so the AI don't favor it as much
    - Magazine chance removed from farm locations, as it would just glitch out anyway
    - Farm tractors can now be looted for gas
    - Mysterious Past + Martial Artist no longer gives points in shooting
    - New characters added to OPP mode!
    - You can now simply eat the bandits in the "Merciless Bandits" event

    截图
    视频
    应用描述

    New content update added! More updates coming, see below for details.
    ********
    Death Road to Canada is a Randomly Generated Road Trip Action-RPG. You manage a group of jerks as they explore cities, find weird people, and face up to 500 zombies at once. Everything's randomized: locations, events, survivor personalities and skills. There's a different story every time you play.
    Travel the Death Road from Florida to Canada, the last nation on Earth. Find special events, rare encounters, and unique recruits. Recruit a grunting super-bodybuilder who's strong enough to pick up and throw the car. Try to teach a dog how to walk upright and shoot a minigun.
    Most of all, get eaten by enormous hordes of slow, classic-style zombies.
    DEATH ROAD FEATURES:
    - Designed for massive amounts of replay value.
    - Character Maker lets you put friends and family into the game.
    - Meet your custom characters during your travels. Get them eaten by mistake or on purpose.
    - Make tough choices in text events that change depending on your group.
    - Your team has different personalities, and someone may betray the others. Be careful!
    - Lots and lots of secret events and unique characters with special abilities.
    - Equip a wide variety of different weapons. Splat zombies with a flamethrower, battleaxe, hockey stick, wizard staff (lightning bolt), Mjolnir, boomerang, and much more.
    - Canada jokes written by a real Canadian so they're 100% accurate.
    - Get rid of all humans and make an entire team composed of dogs driving the car.
    - Airhorn weapon with incredibly realistic, computer-generated airhorn sounds.
    *******************
    Update Plans
    We've already done lots of updates, and there are more updates coming! We're adding new features, locations, characters, weapons, and more!

  • 版本1.29
    2020-10-29
    大小:102.60M
    Zombie roadtrippin'
    更新日志

    Giant new Death Road to Canada update! The KIDNEY Update has new content and major features, including co-op improvements, a Perk and Trait rebalance, and more:
    - NEW UNLOCKABLE HATS. Unlock the Challenge Hut to start getting these, which is a Zombo Point purchase from Unomey.
    - A bunch of multiplayer co-op improvements! Use mFI controllers to access these. Includes a new character select screen for multiplayer, and the ability to turn into a rat if extra players are out of recruits!
    - Two new game modes added, both of which allow you to start with a car of four people, instead of the usual two jerks.
    - Headlights and taillights for cars
    - Rare Arcade Trader Camp back in!
    - New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
    - The ROAD PUNCHERS make an appearance and can now be recruited. They have karate fireball powers somehow
    - Long hair options for characters now draws over the back properly, instead of getting hidden
    - New button in New Game Start to randomly pick custom characters for the leader and buddy
    - Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
    - New randomization options for randomizing specific character parts, instead of the whole character
    - New Trait! Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power.
    - Phoenix gets fireproofing now, and loses it on death
    - Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
    - Civilized gives 1 point less each to mechanical/medical
    - Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
    - Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
    - Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
    - Travel Light now gives a point of fitness, just a little buff to make it more enticing
    - Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
    - Bow and Arrow now gets +2 strength as a freebie
    - Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
    - Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
    - Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon
    - Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
    - Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
    - Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
    - Bow draw effects are more obvious when you're at max draw, if not fatigued
    - Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B
    - OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
    - Hardware store loot rebalanced a little, snow shovels put in as possible spawns
    - Samedi gets a resurrect saying now, and her death saying is changed slightly
    - Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
    - Phoenix loses fireproofing on the first death
    - Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there
    - The PRONOUN BUG in the endings is finally fixed!!!!!
    - Some additional tweaks
    - Some new character faces

    截图
    视频
    应用描述

    New content update added! More updates coming, see below for details.
    ********
    Death Road to Canada is a Randomly Generated Road Trip Action-RPG. You manage a group of jerks as they explore cities, find weird people, and face up to 500 zombies at once. Everything's randomized: locations, events, survivor personalities and skills. There's a different story every time you play.
    Travel the Death Road from Florida to Canada, the last nation on Earth. Find special events, rare encounters, and unique recruits. Recruit a grunting super-bodybuilder who's strong enough to pick up and throw the car. Try to teach a dog how to walk upright and shoot a minigun.
    Most of all, get eaten by enormous hordes of slow, classic-style zombies.
    DEATH ROAD FEATURES:
    - Designed for massive amounts of replay value.
    - Character Maker lets you put friends and family into the game.
    - Meet your custom characters during your travels. Get them eaten by mistake or on purpose.
    - Make tough choices in text events that change depending on your group.
    - Your team has different personalities, and someone may betray the others. Be careful!
    - Lots and lots of secret events and unique characters with special abilities.
    - Equip a wide variety of different weapons. Splat zombies with a flamethrower, battleaxe, hockey stick, wizard staff (lightning bolt), Mjolnir, boomerang, and much more.
    - Canada jokes written by a real Canadian so they're 100% accurate.
    - Get rid of all humans and make an entire team composed of dogs driving the car.
    - Airhorn weapon with incredibly realistic, computer-generated airhorn sounds.
    *******************
    Update Plans
    We've already done lots of updates, and there are more updates coming! We're adding new features, locations, characters, weapons, and more!
    Next Updates will likely focus on new weapons, locations, and special trading camps, along with fan requests.

  • 版本1.27
    2019-09-19
    Zombie roadtrippin'
    更新日志

    - AI Weapon Locking added! Select a weapon twice to lock it. AI followers will try to use whatever weapon is locked, and they will try to not drop it

    - If you lock an empty slot, they should treat it like it's a weapon and not replace it. This was added for characters with good unarmed skills or if you want a dog to not pick up anything

    - When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists



    - Dogs now have a realistic poop system



    - 4 new events. The Last Internet Connection, Death Car to Right Here, The Big McDowell, and Cloud Watching.

    - 2 new rare events added, Wonkor Burger and Trust Building Exercise



    - New trader added, Heavy Ordinance Trader. Sells the new Grenade Launcher, Bazooka, and Land Mine



    Weapons



    - New weapons: Tableware (spoon, fork, butterknife), rake, hoe, wood saw, blacksmith hammer, land mines, bazooka, electric leaf blower and weed whacker, grenade launcher, electric chainsaw, haunted tableware



    - Rakes and Hoes added to farm loot

    - Blacksmith hammer, woodsaw, electric chainsaw/blower/whacker, rakes and hoes added to hardware store loot

    - Electric Chainsaw how has 80 juice when found instead of 250

    - Electric Blower and Whacker now have 50 battery

    - Fix for Moody's Plasms Rifle

    - Tableware added to kitchen loot table, spatula chance halved (NERF)

    - Replaced ghost mansion turret rewards with haunted tableware set and 3-5 food

    - Removed pistol, snubnose, regular rifle from forest bunker end loot, added both turret types

    - Secret city bunkers how have a 30% chance of green turret, 10% chance of red

    - Mansions now have haunted furniture, the ULTIMATE weapon

    - Mansion kitchens now have a small chance of haunted tableware

    - Rocket launcher now fires more slowly

    - Fairy bat added

    - Charge-based ranged weapons now use reload for shot time and cooldown for melee, like regular guns

    - Character strength added to bow draw speed

    - Fixed a bug with swapping a knocked bow with another

    - New weapons added to weapon buyer

    - Napalm Launcher will spawn in the Inferno locations, replacing the flamethrower

    - Napalm Launchers found on the ground give 50 charges

    - Burning locations now have a slightly higher chance of flamethrower

    - Fireproof special recruit now gets a 20 charge Napalm Launcher, losing the 200 charge blowtorch

    - 50 charge Napalm Launcher added as a Fire Sale 8th option to the 10 food list



    Misc



    - Characters in Canada Crossing now invincible for a bit at the beginning of the round

    - Dirtier Yallmart floors, as a test to maybe make the world more filthy

    - Reduced items spawning behind immovable objects

    - Fixed a particle effects issue when smashing trees and bushes

    - More particle fixes

    - Tweaks to some collision things

    - Fix for a UI exploit that let you skip events

    - AI followers should now get out the same side of the car as the player



    - Ammo Emporium Dog no longer drops his claws on death

    - Special boxing trainer no longer drops boxing gloves on death



    - New code to make it so the game doesn't confuse Mechamountie for Mason

    - Code optimizations

    - Buffer overflow fix

    - Many behind the scenes tweaks and memory leak fixes

    - The bandit events for the ones that take everything and the weapon stealing ones tweaked to be slightly less harsh

    - Overpowered and Endless mode added to game-info streak tracking

    - Changes to how Fireproof works so it's statmod based instead of a Trait check. This will allow new methods to gain fireproof that doesn't eat up your Trait slot completely

    - Checks to make sure previous fireproof things don't break with this change

    - Fixed a crash that would happen if you replaced your playable character in a trading camp with a full team, when the playable character was the only character not resting

    - Tweaked a hash table function which could lead to some crashes