PhysVehicle is a vehicle simulator based on physics. Many parameters can be customized. [Features] - Gyro or Compass and Accelerometer provide 6-axis motion sensing to the camera. - Retina display is supported. - Realistic shadow by OpenGL ES 2.0. [Compatibility] - iPhone / iPod touch and iPad are compatible. - OpenGL ES 2.0 is not required. - Gyro and Compass and Accelerometer are not required. [Actions] - Drive and handle the vehicle. - Shoot the balls to the vehicle. [General settings] - Renderer (OpenGL ES 1.1 / OpenGL ES 2.0) - Retina Display (On / Off) - Shadow (On / Off) - Motion Sensing (Gyro / Compass / Accelerometer / None) - Time Scale (0.0 - 1.0) - Field Half Height (0-64) - Field Slope (0-16) - Ball Mass (100 - 8000) [Vehicle custom settings] - Propulsion Wheel (Four / Front / Rear) - Chassis Mass (100 - 8000) - Chassis Half Width (0.5 - 2.0) - Chassis Half Height (0.5 - 4.0) - Chassis Half Depth (1.0 - 4.0) - Wheel Radius (0.5-1.0) - Wheel Grip (0.0 - 20.0) - Suspension Rest Length (0.0 - 1.0) - Suspension Stiffness (0.0 - 100.0) - Suspension Compression (0.0 - 10.0) - Suspension Damping (0.0 - 10.0) [Motion sensing modes] - Gyro + Accelerometer - Compass + Accelerometer - Accelerometer - None