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Evolution - Learning Creatures
2022年09月19日13点 已下架
版本记录
更新内容对比
应用状态
  • 全球最早版本上线日期
    2017-04-18
  • 最新版本
    3.0.5
  • 最新版本上线距今
    3年247天6小时
  • 近1年版本更新次数
    0

版本时间线

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版本记录

  • 版本3.0.5
    2020-09-03
    大小:66.64M
    更新日志

    - Fixed creatures with more than 100% fitness to still be properly sorted.

    截图
    视频
    应用描述

    Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary algorithm can enable your creatures to learn and improve at their given tasks all on their own.
    The tasks include running, jumping and climbing. Can you design the ultimate creature that is good at all of the tasks?
    The latest update allows you to easily share your simulation saves and creature designs with your friends.
    Note that this is more of a simulation than a game. There are no real objectives. But there is a lot to learn if you are interested in the basics of machine learning and neural networks. You can even look at the source code if you want.
    There is also a Mac & PC version available for download and a browser version for you to try out on the main project website (keiwan.itch.io/evolution).

  • 版本3.0.4
    2020-04-01
    更新日志

    Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.

    截图
    视频
    应用描述

    Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary algorithm can enable your creatures to learn and improve at their given tasks all on their own.



    The tasks include running, jumping and climbing. Can you design the ultimate creature that is good at all of the tasks?



    The latest update allows you to easily share your simulation saves and creature designs with your friends.



    Note that this is more of a simulation than a game. There are no real objectives. But there is a lot to learn if you are interested in the basics of machine learning and neural networks. You can even look at the source code if you want.



    There is also a Mac & PC version available for download and a browser version for you to try out on the main project website (keiwan.itch.io/evolution).

  • 版本3.0.3
    2019-10-22
    更新日志

    - Fixed a bug that caused neural network settings changes to not be applied immediately

    截图
    视频
    应用描述

    Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary algorithm can enable your creatures to learn and improve at their given tasks all on their own.



    The tasks include running, jumping and climbing. Can you design the ultimate creature that is good at all of the tasks?



    The latest update allows you to easily share your simulation saves and creature designs with your friends.



    Note that this is more of a simulation than a game. There are no real objectives. But there is a lot to learn if you are interested in the basics of machine learning and neural networks. You can even look at the source code if you want.



    There is also a Mac & PC version available for download and a browser version for you to try out on the main project website (keiwan.itch.io/evolution).

  • 版本3.0.2
    2019-10-04
    更新日志

    3.0.1: Bugfixes



    Evolution 3.0 is here and it comes with many new features. Here are some of them:



    - Import and export save files (so you can share them with your friends)

    - Distance markers

    - New and improved editor UI

    - New save file selection UI

    - Search save files

    - Rename save files

    - Undo & Redo

    - Selection tool

    - Move bones and multiple joints at once

    - Pinch to zoom

    - Customize muscle strength

    - Customize bone and joint weights

    - Multiple selection algorithms

    - Multiple recombination algorithms

    - Multiple mutation algorithms

    - Improved physics simulation performance

    - Improved visual simulation clarity

    - Option to hide muscles completely

    - Zoom during the simulation

    - Change the population size during the simulation

    - Rendering the neural network visualization is now about 200x faster

    - Smaller save files

    - New Help UI with improved performance



    Fixes

    - Added iPhone X/XS support

    - Fixed memory leaks

    - Improved deterministic playback

    - The simulation is now more stable so there should be fewer glitches

    截图
    视频
    应用描述

    Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary algorithm can enable your creatures to learn and improve at their given tasks all on their own.



    The tasks include running, jumping and climbing. Can you design the ultimate creature that is good at all of the tasks?



    The latest update allows you to easily share your simulation saves and creature designs with your friends.



    Note that this is more of a simulation than a game. There are no real objectives. But there is a lot to learn if you are interested in the basics of machine learning and neural networks. You can even look at the source code if you want.



    There is also a Mac & PC version available for download and a browser version for you to try out on the main project website (keiwan.itch.io/evolution).

  • 版本3.0.0
    2019-09-19
    更新日志

    Evolution 3.0 is here and it comes with many new features. Here are some of them:



    - Import and export save files (so you can share them with your friends)

    - Distance markers

    - New and improved editor UI

    - New save file selection UI

    - Search save files

    - Rename save files

    - Undo & Redo

    - Selection tool

    - Move bones and multiple joints at once

    - Pinch to zoom

    - Customize muscle strength

    - Customize bone and joint weights

    - Multiple selection algorithms

    - Multiple recombination algorithms

    - Multiple mutation algorithms

    - Improved physics simulation performance

    - Improved visual simulation clarity

    - Option to hide muscles completely

    - Zoom during the simulation

    - Change the population size during the simulation

    - Rendering the neural network visualization is now about 200x faster

    - Smaller save files

    - New Help UI with improved performance



    Fixes

    - Added iPhone X/XS support

    - Fixed memory leaks

    - Improved deterministic playback

    - The simulation is now more stable so there should be fewer glitches

    截图
    视频
    应用描述

    Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary algorithm can enable your creatures to learn and improve at their given tasks all on their own.



    The tasks include running, jumping and climbing. Can you design the ultimate creature that is good at all of the tasks?



    The latest update allows you to easily share your simulation saves and creature designs with your friends.



    Note that this is more of a simulation than a game. There are no real objectives. But there is a lot to learn if you are interested in the basics of machine learning and neural networks. You can even look at the source code if you want.



    There is also a Mac & PC version available for download and a browser version for you to try out on the main project website (keiwan.itch.io/evolution).

  • 版本2.0.3
    2018-05-30
    更新日志

    Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.

  • 版本2.0.2
    2018-04-28
    更新日志

    - Help section translation in Russian, Portuguese and German

    - Visualization of muscle contraction / expansion

    - Important fixes and other improvements

  • 版本2.0.1
    2017-11-14
    更新日志

    - new default creature "ROO"

    - the screen will not go to sleep during the simulation any more

    - minor fixes

  • 版本2.0
    2017-08-31
    更新日志

    New Features:



    - You can now move joints after you’ve placed them

    - There’s also an optional grid to help you with placing the joints

    - Customizable Neural Network size

    - Delete saved creatures and simulations

    - Option to watch the creatures one at a time while they simulate

    - Option to simulate a generation in multiple batches

    - Adjustable advanced simulation settings

    - You’ll get to see more stats about the best creatures



    In addition to these new features I’ve also fixed a bunch of major and minor bugs.



    v1.1.3 Update: Minor additions and fixes:



    - You can now move the camera around in the creature building scene by using two fingers.

    - Added an autosave option that saves the simulation at every generation that's a multiple of 10 (so 10, 20, 30...)

    - The population size, time per generation and the chosen task is now saved in between simulations

  • 版本1.1
    2017-05-29
    更新日志

    Major:

    - Added the option to save and load simulations

    - Increase hitbox sizes for bones and joints when building creatures

    Minor:

    -Added "FROGGER" as a new default creature

    ( You won't see this one if you already have a creature named "FROGGER")

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