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Nomad Sculpt
Sculpt, paint and create in 3D
版本记录
更新内容对比
应用状态
  • 全球最早版本上线日期
    2020-10-06
  • 最新版本
    1.90
  • 最新版本上线距今
    13天10小时
  • 近1年版本更新次数
    14

版本时间线

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版本记录

  • 版本1.90
    2024-04-18
    大小:127.51M
    Sculpt, paint and create in 3D
    更新日志

    ios: quad remesher alt shortcut resets the density painting
    ios: quad remesher allow smooth density intensity greater than 100 percent
    remesh: quad remeshers now keep hidden faces
    voxel: fix voxel remesh when hidden faces are present
    voxel: fix crash sometimes happening due to layers
    smooth: add screen painting smoothing if paint intensity is greater than 100 percent
    layer: fix merge logic (voxel, join)

    截图
    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    • Decimate
    Reduce the number of polygons by keeping as many details as possible.
    • Face Group
    Segment your mesh into subgroups with the face group tool.
    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.
    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.
    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.
    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!
    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.

  • 版本1.89
    2024-04-16
    大小:127.44M
    Sculpt, paint and create in 3D
    更新日志

    triplanar: two sided bug
    triplanar: fix crash when tapping the generated mesh
    bake: bake vertex doesn’t delete texture if the channel isn’t checked
    bake: add an option “opacity to mask” option
    bake: normal map texture baking improved
    tools: fix preset crashing on clone
    binding: fix search helper

    截图
    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    • Decimate
    Reduce the number of polygons by keeping as many details as possible.
    • Face Group
    Segment your mesh into subgroups with the face group tool.
    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.
    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.
    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.
    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!
    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.

  • 版本1.88
    2024-04-14
    大小:127.82M
    Sculpt, paint and create in 3D
    更新日志

    tool: fix front facing bug impacting most brushes when two sided was off
    light: fix type radio button single click not working
    bake: fix texture opacity to layer opacity alpha
    file: fix nom loading sometimes failing when an infinite value was present
    mask: fix crash when clearing when multiple objects are selected
    bake: improve opacity baking
    gltf: fix color export
    stroke: fix incorrect alpha handling with mirroring
    binding: tool preset added

    截图
    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    • Decimate
    Reduce the number of polygons by keeping as many details as possible.
    • Face Group
    Segment your mesh into subgroups with the face group tool.
    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.
    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.
    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.
    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!
    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.

  • 版本1.87
    2024-04-09
    大小:127.81M
    Sculpt, paint and create in 3D
    更新日志

    tool: front vertex bug
    facegroup: ignore mask if mask is hidden
    facegroup: fix group recoloring wrongly creating new unnecessary group

    截图
    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    • Decimate
    Reduce the number of polygons by keeping as many details as possible.
    • Face Group
    Segment your mesh into subgroups with the face group tool.
    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.
    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.
    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.
    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!
    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.

  • 版本1.86
    2024-04-08
    大小:127.81M
    Sculpt, paint and create in 3D
    更新日志

    ios: fix shortcut preview display
    gesture: fix one-tap gesture when toolbox is not hidden
    gizmo: fix crash when vertex transforming a mesh alongside a primitive
    gif: fix opaque gif generation

    截图
    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    • Decimate
    Reduce the number of polygons by keeping as many details as possible.
    • Face Group
    Segment your mesh into subgroups with the face group tool.
    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.
    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.
    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.
    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!
    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.

  • 版本1.85
    2024-04-05
    大小:127.43M
    Sculpt, paint and create in 3D
    更新日志

    ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
    ios: quad remesher supports face group, guides and density painting
    dyntopo: add an option to take the brush falloff and alpha into account
    facegroup: add facegroup tool
    hide: add hide tool
    paint: add vertex transparency support
    light: replace shadow softness option with size (point, spot) and angle (directional) option
    light: point lights will automatically cast screenspace shadow even if shadowmap option is on
    light: add environment light (directional with automatic color, intensity and orientation)
    light: fix crash when deleting a light
    primitive: all primitives now have UVs
    primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)
    misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present
    misc: add sonar pen support
    obj: export folder only if textures are present
    ply: add ply import and export
    lathe: display orange vertical line when curve is selected
    tube: profile viewport UX improved
    file: improve tiff support
    ios: import button now supports folder selection
    smudge: improve tool quality
    render: fix fov and camera position being tweaked during render export
    interface: reset tool orders will reset custom tools according to their name
    mask: interacting with extraction slider will show a preview of the output
    matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
    move: add background radius option
    layer: fix longstanding bug where layers could be corrupted when using the keep top details option
    split: fix line shape
    gizmo: fix reset pivot mask button being always disabled
    heightmap: fix black screen when tone mapping is disabled
    background: gradient option
    stroke: fix snap radius option
    symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
    bake: improvements for both vertex and texture reprojection
    gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
    So by default:
    Matcap+lock on mode, radius/intensity gestures active
    PBR mode, radius/light gestures active

    截图
    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    • Decimate
    Reduce the number of polygons by keeping as many details as possible.
    • Face Group
    Segment your mesh into subgroups with the face group tool.
    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.
    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.
    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.
    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!
    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.

  • 版本1.84
    2023-10-27
    大小:111.47M
    Sculpt, paint and create in 3D
    更新日志

    render: fix DOF focus update on tap
    gesture: tube editing with finger was possible even it shouldn’t
    grid: improve grid antialiasing
    profile: fix curve preview issue with preset replace feature
    profile: move folder button wasn’t always working

    截图
    应用描述

    - Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    Need hard lines? You will also find some lasso/line/curve cutting tools.
    - Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    - Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    - Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    - Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    - Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    - Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    - Primitive shape
    Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
    - PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    - Post-processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    - Files
    Save and open glTF, OBJ and STL files.
    Layers and PBR painting are only kept through GLTF files.
    - Interface
    Easy-to-use interface, designed for mobile experience.
    There is also a lot of customization possible!

  • 版本1.83
    2023-10-24
    大小:111.46M
    Sculpt, paint and create in 3D
    更新日志

    file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
    file: detect obj and stl even if the file extension is missing
    tube: add per point profile
    tube: fix snapping option when creating a new tube
    tube: improve snap alignment (profile view aligned with gizmo)
    tube: add profile presets
    curve: fix bspline broken sampling around the end points
    repeat: prevent negative radius (negative scale)
    gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
    hole: edit world space value instead of radius ratio
    mask: world space thickness slider

    截图
    应用描述

    - Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    Need hard lines? You will also find some lasso/line/curve cutting tools.
    - Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    - Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    - Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    - Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    - Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    - Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    - Primitive shape
    Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
    - PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    - Post-processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    - Files
    Save and open glTF, OBJ and STL files.
    Layers and PBR painting are only kept through GLTF files.
    - Interface
    Easy-to-use interface, designed for mobile experience.
    There is also a lot of customization possible!

  • 版本1.82
    2023-08-13
    大小:110.61M
    Sculpt, paint and create in 3D
    更新日志

    stylus: fix pencil being off pointer when sculpting
    pivot: improve pivot of tube and curve repeat node when using the snap option
    bake: fix crash if object is instance
    reproject: fix crash if object is instance

    截图
    应用描述

    - Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    Need hard lines? You will also find some lasso/line/curve cutting tools.
    - Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    - Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    - Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    - Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    - Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    - Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    - Primitive shape
    Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
    - PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    - Post-processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    - Files
    Save and open glTF, OBJ and STL files.
    Layers and PBR painting are only kept through GLTF files.
    - Interface
    Easy-to-use interface, designed for mobile experience.
    There is also a lot of customization possible!

  • 版本1.81
    2023-08-11
    大小:110.61M
    Sculpt, paint and create in 3D
    更新日志

    split: fix line split
    autosave: fix corruption when auto saving during a background operation (decimate, voxel remesh)
    shortcut: fix conflicts between sub and camera shortcuts
    repeat: fix curve repeat with twist (1 handler mode)
    insert: fix insertion orientation if underlying matrix is flipped
    insert: fix insertion orientation if underlying material has inverse culling enabled
    tube: fix snapping sometimes being ignored when editing a tube
    tube: improve a bit gizmo orientation on flat surface

    截图
    应用描述

    - Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    Need hard lines? You will also find some lasso/line/curve cutting tools.
    - Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.
    - Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.
    - Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.
    - Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.
    - Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.
    - Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!
    - Primitive shape
    Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
    - PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.
    - Post-processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
    - Files
    Save and open glTF, OBJ and STL files.
    Layers and PBR painting are only kept through GLTF files.
    - Interface
    Easy-to-use interface, designed for mobile experience.
    There is also a lot of customization possible!

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