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Trenches of War
版本记录
更新内容对比
应用状态
  • 全球最早版本上线日期
    2016-03-20
  • 最新版本
    1.1
  • 最新版本上线距今
    6年193天15小时
  • 近1年版本更新次数
    0

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版本记录

  • 版本1.1
    2017-10-16
    大小:44.16M
    更新日志

    This app has been updated by Apple to display the Apple Watch app icon.
    - 100 new levels
    - 5 new units
    - Snow biome
    - New music and improved sound
    - Improved graphics
    - Many new mechanics
    - Many bug fixes

    截图
    应用描述

    Trenches of War is a fast-paced World War I-inspired strategy game. Battle through the Alps by spawning units and capturing trenches, barracks, and factories. Cross rivers that rise when it rains. Use or destroy bridges and cornfields that may aid or deter your maneuvers.
    INSTRUCTIONS:
    The goal of this game is to cross the battlefield and enter the enemy camp. Doing so will require careful unit recruitment and strategic advancement timing.
    Units are recruited and controlled by pressing the buttons at the bottom of the screen. The rightmost button tells three troops to advance to the next trench, the leftmost button tells three troops to halt advancing. Soldiers, flamethrowers, and tanks are capable of advancing into enemy trenches, snipers and artillery will only advance when a trench has been claimed. To access elite units, press and slide up on the Sniper, Tank, and Artillery buttons.
    Money trickles in automatically overtime but is also rewarded for killing enemies, capturing trenches, and when a crate falls into your territory.
    Killing enemies contributes to a power meter. When this power meter is full, a power-up (speed boost or immunity) is activated for a few seconds.
    The score multiplayer in the top-right corner contributes to money rewards and power-gain.
    Cornfields blind basic infantry, providing some cover for troops attempting to cross them.
    Rivers slow soldiers down to 3/4 of their normal speed when it is sunny and 1/3 of their normal speed when it is raining.
    Trenches upgrade over time to acquire barbwire.
    Barracks and factories can be captured to spawn units closer to the battlefield.
    Development Team:
    Vashta Entertainment
    Bret Black - Programmer/Designer/Producer
    Shane Draper - Music and SFX/ Designer
    Willem Ytsma - Graphics

  • 版本1.0
    2016-03-20